The process of getting to that ending is the same one we outlined in our original guide. If you just wanted to play Echoes of the Eye without revisiting the base game, congratulations, you have completed it! But, completing the DLC also adds a new ending to Outer Wilds, which you can reach by completing the game. Return the favor, casting a green light into the Prisoner’s eyes.Īfter the Prisoner leaves, take the elevator up, then the stairs, and find the Vision Torch planted in the ground outside the vessel. Talk to them and they will show you a reel using their Vision Torch, then hand Vision Torch to you. Remove your artifact at the bottom and walk toward the other artifact to meet the Prisoner. Insert your artifact into the device to descend. Light all the candles to open the door and proceed through. Walk down the stairs (don’t worry if you can’t see anything), until you reach a dimly lit room with a telescope-like device. You can walk across this bridge now Image: Mobius Digital/Annapurna Interactive via PolygonĪpproach the mysterious vessel and rotate the crank to open it. Do so, and use the statue to extinguish the last seal. This achievement requires you to 'be woken up from a dream 5 different. Turns out, you can now walk across the bridge without any problem because you’re dead. Now, turn your attention to the last area: the bridge guarded by watchers. Line up the platforms, then walk across and use the statue to extinguish the seal. Walk back, and you’ll enter the polygonal world, revealing platforms that you can manipulate with the control panel. Line up the platforms to get across Image: Mobius Digital/Annapurna Interactive via Polygon It’s just as unsolvable as ever if you have your artifact in your hand, so walk toward the mysterious vessel and drop the artifact. Now, ride the raft across the water and turn your attention to the control panel on your right. This is the full video walkthrough of the Echoes of the Eye DLC for Outer Wilds. Walk across the water until you reach the statue with the hole in the middle which faces the mysterious vessel. From the location where you land, you can also access other areas that you’ve visited before, so make sure you’re walking toward the three, green, vertical lights of the mysterious vessel. As the reel in the Shrouded Woodlands revealed, you need to jump off the raft while you’re in this dark area.ĭo so, and you’ll land in the Abandoned Temple, but on the opposite side of where you access it from the Submerged Structure. ![]() Ride the raft until you reach the dark, transitional space between the docking areas. Keep left until you find the wooden statue with the hole in the middle and use your artifact to light up the area near the tower, revealing the raft. Leave the tower and go into the stilted village. Instead of the loop restarting as normal, you will wake up in the Other World. Then, instead of sleeping at the fire, jump into it and stay there until you die. Pick option three: Burn Image: Mobius Digital/Annapurna Interactive via PolygonĪrtifact in hand, head to the Island Tower and remove the lanterns in front of the painting with the ringed planet to reveal the secret passage to the ritual room. We’ve almost reached the conclusion of Outer Wilds: Echoes of the Eye. Beating this add-on content also gives you a new ending for the original game. Once in the archives, jump into the water to wake yourself up.In this Outer Wilds: Echoes of the Eye Abandoned Temple walkthrough, we’ll guide you through the ending of this DLC. (I put my lantern on the projector once I got here just to be certain that it counted as a visit, however this isn’t necessary, since riding the elevator down is what the game counts as a visit). Head across the invisible bridge, and down the elevator to the archives. Use the path around the back of the elevator to easily get to the bottom floor of the main building, at the bottom of the stairs head straight, you’ll get chased by a stranger as you pass through the doorway where the mural used to be, but don’t worry, it’s scripted. ![]() ![]() Once at the totem, head to the far right side of the cliffs to cross the invisible bridge that leads towards the elevator down to the pier. This will alert the strangers, normally you would sneak through the pitch black building, but instead we’re going to head back through the painting, out the exit, and turn right towards the totem that activates the bridge when lit. READ: Outer Wilds How to Fix Random Stuttering Issueīlow it out, and it will turn off all the lights in the main building.
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