It is written using Actionscript 3.The main features include creating game levels using tilemaps,collisions between objects,pathfinding etc. Flixelįlixel is an open source library for the development of games and it is free for personal use. Multimedia Fusion 2 is developed by the company Clickteam and is used for developing games for all the platforms like Windows,iOS,Android,Xbox,Java games in Mobile phones etc.It can be used to create any type of game like puzzle,strategy etc. Blender 3Dīlender is a free and open source development tool for 2D and 3D games.The main features include Character modeling,Rigging,Rendering,Animation,Shading,Physics and particles,Realtime 3D,motion tracking etc. CryEngine3ĬryEngine3 is a full fledged SDK (Software Development Kit) for developing 2D as well as 3D games.The main features include Real Time Lighting,High Quality 3D Ocean Technology,Advanced Shader Technology,Terrain 2.5D maps,Dynamic Path Finding etc. Unit圓d is developed by Unity Technologies and is mainly used for designing 2D as well as 3D games.The main features include Built-in Physics,Optimized Rendering,Real time Networking,Beautiful terrains,flexible scripting language etc.The game can run on all platforms like Windows,Blackberry etc. ![]() There are over 70 visual effects available to make your game look wonderful and you can also add realistic physics effects. Construct 2Ĭonstruct 2 is a HTML game creation tool and is mainly used for designing 2D games.The game can be run on almost all platforms like Windows,Linux,Android,Mac,Blackberry,iOS etc. Game Maker Studio is developed by YoYo Games Ltd and is best suited for entry level persons for designing the games in a professional way.The main features include built in scripting language,multi format support for desktop /mobile/web,Shaders,Box2D physics,Yoyo compiler etc. The main features of this tool are Powerful Scripting,State-of-the-Art Animation,Real-time Shaders,Distributed Computing,Particle Effects etc. UDK was developed by Epic games and they released the free version of the UDK or Unreal Engine 3 in the year 2009.You can create a game for free but if you want to publish it then it is chargeable. Please keep in mind my understanding of the stencil topic is super-shallow.20. I've also tried different Stencil Write/Read Mask values, but that didn't help. This leads me to the conclusion stencil is "shared" between shaders and masking effects. Trying different shaders that use the stencil and expose stencil properties shows that stencil ID, Comparison and Operation values that help achieve the required effect always break Unity built-in masking. I found out the problem has to do with the stencil. ![]() As soon as I change the shader of the referenced material to any other shader, the masks start working without problems, so I know the shader is the culprit. It works but, as I mentioned it breaks other stuff (masking). Since I don't know the first thing about shaders, I've copied the shader (like a clueless monkey) from here. What I needed is a 2D unlit shader that would combat overlapping semi-transparency for 2D non-light based shadows. My custom shader works like a charm for what I wanted it, but if it is referenced in the scene, Unity built-in masking stops working (both the Sprite Mask component and the rect-based Mask stop masking).
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